Sunday 3 January 2010

Scratch - Storyboard



Full Board, originally uploaded by Adam9309.

Key
Black is the action and description of the shot
Red is the choice of shot selected for the frame 
Green are the effects and lighting used in the frame 
Blue are the props needed for each frame
Pink are both diegetic and non-diegetic sounds for each frame 

Frame 1 
A man scratches a number 4 (via a tally chart) into a wall. His arm is already in shot, and exits the shot via the bottom-left hand corner. 
A close-up has been selected for this frame, as this best shows the action in the shot while keeping the mystery on who it is. 
There will be a sudden (non-effect) transition into the frame, and a fade out into the next set of credits. The lighting will be very low, creating a dim atmosphere. 
A wall is needed for this frame, and also a sharp implement to scratch the numbers into the wall. 
A gunshot in the darkness between the first credit, and this frame. This is then followed by the scratching noise of the wall. 

Frame 2
The man walks down the corridor, and turns right. 
The shot is of a moving subject, so we have chosen a medium close-up of the man's feet. 
Again, like all the frames, there will be no transition into the shot, but a fade out into a black screen at the end. The lighting will be very dark, and there will only be natural light. 
No major props are needed. 
Along with the soundtrack, there will be the man's footsteps walking up the corridor. 

Frame 3
The man walks through a door, and walks to his desk on the other side of the room. 
The shot is a long establishing shot, as we want to get all of the door in the shot as well. It will also set the scene. 
The lighting will be very dim, until the man flicks a light on on his desk. 
No major props are needed. 
Door swings open, followed by the light switch flicking on and the squeak of a large chair. 

Frame 4
The man enters shot from the left, and sits down at his desk. He then looks at a photo of him and a woman, throws it to the ground. Loads up laptop, and types. 
The shot is a long establishing shot, as we want to get the whole desk, and all the action in. 
Still very dim, but brighter around the laptop. 
A laptop, a photo, a large desk and a light. 
Chair squeak. A grunt, and a photo smashing. Laptop typing. 

Frame 5
A relatively quick shot of an email on his screen, statin what he has done. He sends it. 
A close-up of the screen better frames it for the audience. 
Very bright, as it is a shot of the screen. 
A laptop. 
A sigh and a puff of air being blown as he clicks send. 

Frame 6
A large bang occurs otuside the door. Man talks curiously to himself, stands up, and walks to the front of his desk. 
A long shot, to contain all the action and curiosity. 
Back down to the earlier dim lighting of the room. 
Laptop, smashed photo, and a large desk. 
Massive bang outside the door. Chair squeak, with muffled speech. 

Frame 7
A shot of a shadow in the light at the door. Short conversation. Shot goes black. 
Very long shot, to contain the door and shadow. 
The light has to be strong enough to create a long shadow. 
No major props are needed. 
Very short conversation, followed by darkness, and a gunshot. 

Frame 8 
A man scratches a number 5 (via a tally chart) into a wall. His arm is already in shot, and exits the shot via the bottom-left hand corner. 
A close-up has been selected for this frame, as this best shows the action in the shot while keeping the mystery on who it is. 
There will be a sudden (non-effect) transition into the frame, and a fade out into the next set of credits. The lighting will be very low, creating a dim atmosphere. 
A wall is needed for this frame, and also a sharp implement to scratch the numbers into the wall. 
A gunshot in the darkness between the last frame, the next credit, and this frame. This is then followed by the scratching noise of the wall, and the main title of the film. 

Since deciding on our storyboard, we have decided that this part of the opening should be an aging piece of film, so we are reconsidering the laptop, and redesigning the storyboard to fit around it.


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